![]() So yeah, rocketry really would make use of a second look by devs. Also, the absurd hoarding of data banks and useless artifacts. the most efficient decision is to skip space completely as the more useful stuff will most likely be invested in more space things. If one is willing to do anything to keep performance, like not using jet suits, avoiding conveyor rails, deleting or properly storing the excess regolith mass, etc. Ofc someone can actively take decisions to mitigate performance loss. I hardly do rocketry and it's often the main reason I lose interest in my saves. Having in mind the performance cost of breaching into space, it isn't crazy to skip it for good. Surface setups are a hassle and the rewards are innocuous once you have supercoolant (which is mostly usable for more space stuff). First thing, trips are way too long even with 10% skill bonus. Rocketry: Maybe this is the most critical. With the adition of boulders do we really need another obstacle? Even the useless POIs with automation puzzles are more interactive. Gravitas station: What about giving it a use? Other less important POI lore wise can cool (AETN) or buff dupes (vacilator) while Gravitas Station doesn't do anything. Different goals, foes, guests, rewards, helpers, special threats, and world conditions combine to create endless varied stories and challenges. Instead, the system procedurally generates unique quests with every new game. ![]() Wheezeworts, ice machine and thermoregulator don't have a chance compared to ST + AT. Since RimWorld is a story-generation game, quests aren’t fixed like in other games. Rime should be the counterpart of Oasisse.ĭisease system: it barely exists, any overhaul is welcome.Ĭooling: it would be nice to have more early-mid game options. We had tons of resources and the only thing we were lacking were advanced components for advanced power generation. A proper mechanic related to chill enviroments and coldness are a must as duplicants currently only suffer and take damage in hot boiling areas. Klei did a very good job overhauling cooking but it's still a shame we don't have a proper Kitchen room. Some possibilities: Engineer's uniform (improve Operating), Doctor's coat (improve Medicine), etc. I wish there were more variety of clothes with accordingly effects. Textile industry: It's useless atm once you get snazzy suits. However there are some mechanics that could most definitely be improved through expansion.
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